Coming soon · Release date: November 13, 2026

Updated

Warrior Quest Charms Guide: Rings, Trinkets and Merchants

Warrior Quest charms guide: where to find rings, necklaces and trinkets at the forge and the wandering merchant's wagon, plus loot tips. Then roll well.

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Warrior Quest Charms Guide: Rings, Trinkets and Merchants

How Charms and Trinkets Work in Warrior Quest

In a dungeon crawler where a single d20 roll decides whether a goblin steps aside or stabs you, every small edge counts. That is why Warrior Quest charms, rings and odd trinkets matter. They sit alongside your weapon and armor, and they can tip a fight or a parley your way. The game launches on Steam on November 13, 2026. The free demo covers Act I and runs about an hour, and your save carries over. That gives you a no-cost way to learn where jewelry and curios turn up before the full campaign.

Your gear comes from three places:

  • The forge in Crowhollow, where you can buy and upgrade jewelry.
  • A wandering merchant's wagon that appears in town between dungeons.
  • Dungeon loot, which includes chests, defeated creatures and characters you talk into handing things over.

The Wandering Merchant's Wagon

After your first dungeon, keep an eye on the town square. A crooked-wheeled wagon shows up where none stood before. It is hung with charms that turn without any wind.

Warrior Quest — The Wandering Merchant's WagonImage: Steam / Wizard of the North

The merchant takes requests in your own words. Tell them what kind of artifact or jewelry you want, and they will look for something that fits. Be specific about your goal. Asking for something that helps you sway goblins, for example, can steer the merchant toward gear with a social angle.

The merchant also wants your oddities. In Act I, the pale mystery orb from the goblin den is the item that catches their eye. They snatch it out of your hand. In return, a Warrior can walk away with a keen strike weapon that jumps from 1d8 + STR + 1 to 2d8 + STR damage. It also makes the wielder's words carry more weight with goblins.

Tip: Pick up every strange object in the den, especially the orb. Then visit the wagon before you spend gold anywhere else.

Since Demo Update 1.11a (October 18, 2026), the salesman's item cards use rarity colors and symbols. Use them to compare wares at a glance before you commit.

Buying and Upgrading Jewelry at the Forge

The forge handles weapons, armor and jewelry. The forge sells a necklace and a ring, and the ring can be upgraded once you own it. Early gold is tight, so you probably can't afford both on your first trip back from the goblin den.

Warrior Quest — Buying and Upgrading Jewelry at the ForgeImage: Steam / Wizard of the North

  • Pick one piece and upgrade it. Buy the ring, then spend your remaining coin improving it at the forge.
  • Sell gear you've outgrown. Unneeded armor, like spare chain mail, turns into coin for jewelry.
  • Upgrade your weapon at the forge. One upgraded weapon also added a Charisma component alongside Strength.

Selecting an upgrade at the forge used to shift the town interface. Update 1.11 fixed that, so upgrading is now a clean click.

Dungeon Trinkets Worth Pocketing

The goblin den and the pirate hideout are full of curios. Some help in combat, some unlock story moments, and some are trade bait. Here is what turns up in Act I:

Warrior Quest — Dungeon Trinkets Worth PocketingImage: Steam / Wizard of the North

ItemWhere it turns upWhat it does
Small carved toyGoblin den, near an old fireShow it to the stolen child to win their trust
Mystery orbGoblin den, hovering in a chamberThe wandering merchant trades for it
Caffeine powderGoblin den chestGrants immunity to confusion and cuts the blind chance from trash by 50% for 30 ticks, but prevents lockpicking
Unlabeled bottleGifted by Connor Manning on the road eastA poison he suggests passing off as a healing potion
Goblin guanoGoblin den, the reeking chamberYour hero scoops it into a pouch automatically

Other finds include pocket sand, pulled from a goblin's pocket if you sneak past and search, and a pouch of experience sitting in one of the den's chests.

A few looting rules are worth knowing:

  • Locked chests: Smashing a lock open damages the contents. Use a lockpick whenever you can. Since Update 1.11, locked-chest cards show your method, the difficulty and how many lockpicks you have left.
  • Creature inventories: Creatures carry items, a system added in Demo Update 1.4. Threats and bargains can pry those items loose, so try talking before you swing.
  • Item previews: Hover over a loot name to see its description and stats before you take it.

Managing Your Pack, Gold and Companions

Charms only help if you can carry and afford them. Inventory capacity rose from 255 to 500 slots in Demo Update 1.5, so hoard freely. Pocket every curio, because the next merchant may want it.

Companions carry their own gold and items, including anything they bring when recruited and gifts you hand them. Fallen companions are remembered where they fell, and their recovered belongings show up on the victory card. Gift a trinket to a recruited goblin when you'd rather keep your own slots free for jewelry.

To stretch your coin:

  • Bank gold at the Black Rook Treasury. It pays interest per completed dungeon. Update 1.9b stopped the bug that paid interest repeatedly.
  • Sell scrolls you won't use. A Scroll of Magic Missile is worth 8 gold since Update 1.5, up from 1.
  • Listen to tavern rumors at the Ample Dwarf. Every five rumors earns a reroll, and every ten raises an attribute. Rerolls let you retry a failed check, which makes risky trades and bluffs with merchants far less punishing.

Ready to start building your kit? Download the free demo and wishlist Warrior Quest on Steam.

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Warrior Quest Chest Guide: Locks, Traps, and Loot TipsEvery Warrior Quest chest is a dice roll. Learn how locked and trapped chests work, when to smash or pick a lock, and how rerolls save your best loot.

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