Coming soon · Release date: November 13, 2026
UpdatedWarrior Quest Secrets: Hidden Loot, Rumors and Shortcuts
Uncover Warrior Quest secrets in Crowhollow's Goblin Den and beyond: hidden chambers, tavern rumor rewards, diplomacy tricks, and the loot you might miss.
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How Hidden Stuff Works in Warrior Quest
Most of the best Warrior Quest secrets are not tucked behind a wall. They are buried in a goblin's pocket, a rumor at the bar, or a sentence you never thought to type. Wizard of the North built this dark-fantasy dungeon crawler around free-form diplomacy that runs locally on your PC. Anything you say can change relationships, objectives, alliances and access, and the d20 decides whether it works. A thorough run means searching rooms and searching conversations.
The free demo covers Act I, about an hour of play, and your save carries over to the full game, which launches November 13, 2026, on Windows, macOS and Linux. Everything you dig up there counts. Grab it from the Warrior Quest Steam page.
Crowhollow: Town Secrets Worth Farming
Crowhollow looks like a simple menu hub, but several systems reward you for poking around:

- Ample Dwarf rumors. Every five rumors you hear earns a reroll, and every ten grants an attribute increase. Stock up on rerolls here before you head out.
- Rerolls. When a check fails, click Reroll or press Backspace to roll again. If you accept the result instead, you keep the reroll for later. Save them for diplomacy rolls that decide whether a fight happens at all.
- Black Rook Treasury. Gold you leave here earns interest when you complete a dungeon. Since update 1.9b, it pays out once per completed dungeon.
- The traveling merchant's wagon. It shows up in town without warning and trades in odd wares. It also has an interest in strange orbs (see below).
- Market and forge. The market stocks two torches per restock. The forge upgrades your weapon and gear, so spend leftover gold there before each dungeon.
The Townmaster's hall lists your quest objectives. The same list appears in the Delve Journal (J) once you are underground.
Goblin Den: Rooms, Loot and Hidden Paths
Update 1.5 reworked the Goblin Den with more varied rooms, branching paths and loops. It also added interactive flavor rooms full of things to discover, collect and disturb. Not every room is empty stone, so check each one.

Switch exploration modes from the Mode button under Special before you start sweeping. You can pick Balanced, Stealth or Investigative:
- Stealth automatically tries to sneak past creatures. A creature that catches you can challenge you before combat starts.
- Investigative helps you spot traps.
Stealth and Investigative both take more time per step.
| Find | Where | What it does | Tip |
|---|---|---|---|
| Small carved toy | Den room with an old cold fire | Belongs to the kidnapped child | Show it to the child when you find them |
| Goblin guano | Guano-caked "laboratory" chamber | Scooped into a pouch automatically | Hold onto odd ingredients, since flavor rooms hand them out freely |
| Pale orb | Floating in a quiet den chamber | Mystery item | The traveling merchant in Crowhollow wants it badly |
| Pocket sand | A goblin's pockets | Pickpocketed item | Sneak up and search creatures, because they carry inventories |
| Shrine blessing | Shrine room | Temporary buff | Visit right before a hard fight |
| Boss's sealed letter | Dropped by the orc boss | Unlocks the next lead | Hand it to the Townmaster |
A few more den details:
- Chests a goblin tells you about get a marker on your map, so ask the den's residents what they know.
- Locked chests show your chosen method, its difficulty and how many lockpicks you have left. Smashing a lock open damages what's inside, so pick it when you can.
- Goblin body drops land on the victory card after a fight. Since update 1.3, they are no longer lost when your pack is full.
Talking Your Way Into Secrets
Diplomacy hides the most content. These mechanics are easy to miss if you only fight:
Image: Steam / Wizard of the North
- Ask for directions. A goblin may tell you where the boss sleeps, and saying "take me to your boss" triggers a roll instead of small talk.
- Recruit allies. Offer a goblin a cut of the treasure and it may join you. Companions carry their own gold and items, including belongings they bring when recruited and gifts you give them. Use the Beckon button (B) to bring a waiting friend along.
- Lean on the Orc Boss. Threats earn standing with him. Bring a recruited goblin to the fight and the two of you can topple him, after which you can crown your ally as the new boss.
- Contests and wagers. These include riddles.
- Gaslighting, identity claims, and promises and debt. All three are tracked mechanics, not just flavor text.
- Read the mood indicator. It shows during conversations, so back off before a talk sours into combat.
Refusing to pay counts as a refusal, not a 0-gold bribe. Asking "How much gold do you want?" and then naming a number works as a real negotiation. Fights after a conversation can be flagged as dishonorable, and the game tracks that. Violence, deception, greed and cruelty all carry consequences here.
Road Encounters and the Pirate Hideout
The road out of Crowhollow has its own surprises. One is a flashy peddler named Connor Manning. He presses a bottle into your hands and tells you to pass it off as a healing potion to someone you hate. Another is a merchant hanging from a hunting snare while wolves circle below. Talk before you cut him down and he'll name a price for his rescue. Each roll in these encounters gets its own dice card, so you can see what you're betting on.
Once you clear the den, the boss's letter points west to the sea-cliff lair of Long John Platinum, a pirate captain who has been paying the goblins to snatch children. Update 1.10 reworked the Hideout's layout. Inside, watch for:
- A hidden chamber that has been sealed off and forgotten, with treasure inside.
- A bloodstained altar to a blood god that accepts an offering of blood.
- Pirates you can parley with, though bluffing your way past them takes good rolls.
Companions who fall are remembered where they died, and their recovered belongings show up on the victory card.
Secrets Checklist
- Hear ten Ample Dwarf rumors (two rerolls and an attribute increase)
- Bank gold at the Black Rook Treasury before a dungeon
- Find the carved toy and show it to the child
- Grab the pale orb and visit the traveling merchant
- Pickpocket a goblin
- Recruit a goblin companion
- Take down the Orc Boss and deliver his letter
- Find the sealed chamber in the Hideout
- Make an offering at the blood altar
FAQ
Does demo progress carry over to the full game?
Yes. The demo is Act I of the full game, and your save transfers to the full release.
Do I need an internet connection for the diplomacy system?
No. The AI and the voices run offline on your own PC.
Can I finish Warrior Quest without fighting?
You can get through much of the game peacefully by sneaking, talking, bargaining or bluffing. Any class can do it, whether you play Warrior, Thief or Wizard.
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