Coming soon · Release date: November 13, 2026
UpdatedWarrior Quest Characters Guide: Classes, Companions & NPCs
Our Warrior Quest characters guide covers the Warrior, Thief and Wizard, attributes, recruitable companions and the Crowhollow NPCs you'll meet. Read on!
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Who You Play and Who You Meet
Your hero in Warrior Quest is shaped less by a fixed script and more by what you type, what you agree to, and how the d20 lands. This Warrior Quest characters guide covers the three classes, how attributes and level-ups work, which companions you can pick up, and the faces you'll keep running into around Crowhollow. Wizard of the North's dark-fantasy dungeon crawler launches November 13, 2026 on Windows, macOS, and Linux. Knowing the cast before your first delve makes the free-form diplomacy far more useful.
The Three Classes: Warrior, Thief, and Wizard
At character creation you choose one of three adventurers. Each one brings its own abilities, gear preferences, and way of handling danger:
Image: Steam / Wizard of the North
- Warrior
- Thief
- Wizard – a spellcaster. Its combat panel uses a Spells button instead of the usual Abilities button.
Your class decides how you deal with the world. It does not decide who your character is. Any of the three can negotiate, lie, show mercy, recruit allies, or start swinging. A Warrior can talk a goblin out of a doorway, and a Wizard can bully an orc. The game tracks your abilities, your gear, and the deals you make, and the dice decide what works.
Backgrounds add another layer. Combined with the class, routes, and improvised diplomacy, they give the game its replay value. The Townmaster greets you as an old acquaintance returning to Crowhollow. Character creation also has appearance indicators that show more portraits are available, so scroll through them before you settle on a face. Long hero names now shrink to fit the fixed-size hero card in town, so name your character however you like.
Attributes, Abilities, and Leveling Up
Every adventurer runs on five attributes: STR, DEX, INT, WIS, and CHA. Modifiers follow tabletop logic. Since Demo Update 1.6, odd scores below 10 calculate correctly, so a 9 gives you −1. The old Enhance Skill effect is now called Enhance Attribute.
Image: Steam / Wizard of the North
When you level up, you pick from colored cards that separate abilities from attributes. Each card shows a short description, and you can hover over or focus a card to see the full rules. A few abilities have specific numbers attached:
- Razor Strikes hits for 150%, and a critical hit applies a second Bleed stack.
- Focus Strike makes your next attack deal 250%.
- Victorious Slash has its own finishing strike animation.
Listening to rumors at the Ample Dwarf tavern raises your stats without combat. Every five rumors earns a reroll, and every ten grants an attribute increase. Spend time at the bar between dungeons, especially before facing tough talkers. Rerolls let you retry a failed check: click Reroll or press Backspace. Accepting a roll as it stands keeps your reroll banked for later.
Companions: Recruiting and Keeping Allies
Many creatures can become allies if you talk your way into it. A goblin who is underpaid by their boss may decide that treasure matters more than orders and follow you instead. Companions are real party members, not cosmetic followers:
Image: Steam / Wizard of the North
- They carry their own gold and items, including whatever they bring when recruited and any gifts you give them.
- You set their Rations and Combat Style from the companion menus.
- If a friend is waiting behind, the Beckon button (or B) brings them along.
- Mood changes are narrated, and a mood indicator appears during conversations.
- Fallen companions are remembered where they fell. The victory card shows their loss and any belongings you recovered.
Gift useful items to recruits early. Whatever you hand them stays in their inventory, and a well-equipped ally can land the blow that ends a boss fight.
Key NPCs Around Crowhollow
Crowhollow is a small village in the northern plains and your base between dungeons. These are the characters you'll deal with most:
- The Townmaster – an old acquaintance who hands out quests, a beginner's pamphlet, and the optional Adventure Report. Quest objectives here match the Delve Journal (J).
- The Ample Dwarf barkeep and patrons – the source of rumors, rerolls, and attribute boosts. Use the 1, 2, 3 keybinds here.
- The Black Rook Treasury – a ring-covered banker who holds your coin and pays interest on completed dungeons.
- The blacksmith and market – for upgrading gear and buying potions, antidotes, and torches. The market stocks two torches per restock.
- The salesman – a wandering merchant whose item cards use rarity colors and symbols.
- Road encounters – such as a suspiciously smooth peddler who calls himself Connor Manning.
Dungeon Characters and How to Talk to Them
The Goblin Den's leader, the Orc Boss, responds to intimidation: threats can earn standing with them. Asking a creature to "take me to your boss" triggers a roll instead of small talk. Beyond simple persuasion, the diplomacy engine supports:
- Gaslighting and identity claims
- Promises and debts
- Gold and item offers
- Contests and wagers, including riddles
Refusing to pay registers as a refusal, not as a zero-gold bribe. Since Demo Update 1.10, some fights that follow a conversation are no longer incorrectly treated as dishonorable. Later threads point toward Long John Platinum, a pirate captain operating out of the sea cliffs to the west.
Character-Related Changes in Recent Updates
| Update | Date | What changed for characters |
|---|---|---|
| Demo Update 1.11a | 2026-10-18 | Victorious Slash gained its own finishing strike; healing visibly fills the HP bar; long hero names shrink to fit |
| Demo Update 1.11 | 2026-10-18 | Level-up choices use colored cards; fixed the Wizard's Spells button reverting to Abilities |
| Demo Update 1.10 | 2026-10-16 | Fallen companions remembered on the victory card; appearance indicators in character creation |
The demo covers Act I and runs about an hour. Your save carries over to the full release, so the hero you build now is the one you'll take into launch. Grab it from the Warrior Quest page on Steam.
Continue with
Warrior Quest Companions: How to Recruit and Keep AlliesLearn how Warrior Quest companions work: recruit unlikely allies in your own words, manage their gear and rations, and keep them alive in the dungeon.Join the community
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