Coming soon · Release date: November 13, 2026
UpdatedWarrior Quest Stats: Attributes, Modifiers & Rerolls Guide
Warrior Quest stats explained: how STR, DEX, INT, WIS and CHA modifiers work, how to raise attributes at the Ample Dwarf, and which rare feats to chase.
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Every swing, lockpick and goblin bribe in this dungeon crawler ends in a d20 roll, and your numbers decide how often that roll lands. Getting a handle on Warrior Quest stats is the difference between a goblin stepping aside and a goblin sticking a spear in you. This guide covers how the five attributes work, how modifiers are calculated, and how to push your scores higher before the full game launches on November 13, 2026.
The Five Attributes and How Modifiers Work
Your hero runs on five core attributes: STR, DEX, INT, WIS and CHA. Since Demo Update 1.5, the game calls all five "attributes" everywhere. The old Enhance Skill effect is now Enhance Attribute, so any item or blessing with that name targets these scores.
Attributes feed modifiers the way tabletop players expect. Update 1.6 fixed how odd scores under 10 are handled, so a 9 now correctly gives −1.
You'll see those modifiers in your weapon math. A forge-upgraded sword in the demo can read 1d8 + Strength + 1, and a stronger blade bumps that to 2d8 + Strength. Some gear also adds Charisma alongside Strength, so check the stat line on every weapon before you sell it.
Open your character sheet often:
- In town, press I, E or Tab.
- During a conversation, press Tab to check your sheet mid-negotiation.
Classes and Stat Priorities
You pick one of three classes: Warrior, Thief or Wizard. Each comes with its own abilities, equipment preferences and approach to danger. Your class doesn't lock your personality, though. Any hero can bribe, lie, show mercy or recruit allies, so your attributes matter in conversations no matter which class you choose.

Level-ups present choices as colored cards. Since Update 1.11, abilities and attributes use different colors, so you won't accidentally grab an ability when you wanted a stat bump, or the reverse.
Raising Attributes Outside of Level-Ups
The Ample Dwarf tavern gives you stat gains between level-ups. Listening to rumors pays out on a fixed schedule:

- Every 5 rumors: one reroll
- Every 10 rumors: one attribute increase
Make a habit of stopping at the tavern between dungeons. The 1, 2 and 3 keys work as shortcuts there, so a rumor run takes seconds.
Rerolls: Your Safety Net for Bad Dice
Rerolls arrived in Update 1.6. When a check fails, click Reroll or press Backspace to try again. Accepting the original result keeps your reroll banked for later, and a reroll card tracks how many you have.
Image: Steam / Wizard of the North
Save rerolls for checks that change the run: a boss negotiation, a recruitment pitch, or a trapped chest you can't afford to botch. DCs appear on the card only once they're known, so when one looks high, keep a reroll ready.
Combat Numbers Worth Knowing
A few abilities have exact values you can plan around:
- Focus Strike: your next attack deals 250% damage.
- Razor Strikes: hits for 150%, and a crit lands a second Bleed stack.
- Victorious Slash: has its own finishing strike since Update 1.11a.
- One guaranteed-crit ability sets crit chance to 100%, and any crit chance you already had overflows into crit damage. Stack crit chance before using it.
Enemy opening attacks show up as Turn 0, separate from your first turn. Budget your HP for that free hit when you walk into a room you haven't scouted.
The Max-Attribute Achievements
The demo includes one achievement for each attribute reaching 20. During the demo period, which ran August 29 to November 13, 2026, nobody tracked had unlocked any of them:
| Achievement Goal | Demo Unlock Rate |
|---|---|
| Reach 20 Strength | 0.00% |
| Reach 20 Dexterity | 0.00% |
| Reach 20 Intelligence | 0.00% |
| Reach 20 Wisdom | 0.00% |
| Reach 20 Charisma | 0.00% |
If you're chasing one of these, pour every level-up attribute card and every tenth-rumor bonus into that single score.
FAQ
Does my demo character carry over to the full game?
Yes. The demo is Act I of the full game, about an hour long, and your save carries over to the full release. You can grab it free from the Warrior Quest Demo page on Steam.
Can companions use my stats or gear?
Companions are tracked separately. Since Update 1.6, they carry their own gold and items, including what they bring when recruited and any gifts you hand them.
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Warrior Quest Best Build: Classes, Attributes & RerollsFind the Warrior Quest best build for launch: pick between Warrior, Thief, and Wizard, spend attributes wisely, and stack rerolls before the hard rolls.Join the community
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